Roger_Cavanagh
25th of May 2002 (Sat), 02:43
Here's something I stumbled across today that I thought I'd share.
I fired up the latest version of BreezeBrowser (2.0.1) today and converted a single image to (so I thought) linear TIFF. Going into PS7, I used File Browser to open the image and realised that it was a PNG image. Checking with the BB release history, I found that Chris B has added support for 8 and 16-bit PNG format. Checking some web sites, I read:
PNG provides a patent-free replacement for GIF and can also replace many common uses of TIFF. Indexed-color, grayscale, and truecolor images are supported, plus an optional alpha channel. Sample depths range from 1 to 16 bits... PNG is robust, providing both full file integrity checking and simple detection of common transmission errors. Also, PNG can store gamma and chromaticity data for improved color matching on heterogeneous platforms.
So I run HQ Chooser. Everything seems to be fine.
AS often happens, the PS manual didn't throw any further light. I haven't tested exhaustively, but so far it appears that 16-bit linear PNG can be used as a replacement for linear TIFF. The big advantage of using it is space: the PNG file is around 10mb compared to 18mb for TIFF. There also is a speed improvement reading the file in PS and in Windows Explorer.
Two other points: PS6 seems to be capable of reading only 8-bit PNG and PS7 will only write 8-bit.
Anyone got anything to add?
Regards,
I fired up the latest version of BreezeBrowser (2.0.1) today and converted a single image to (so I thought) linear TIFF. Going into PS7, I used File Browser to open the image and realised that it was a PNG image. Checking with the BB release history, I found that Chris B has added support for 8 and 16-bit PNG format. Checking some web sites, I read:
PNG provides a patent-free replacement for GIF and can also replace many common uses of TIFF. Indexed-color, grayscale, and truecolor images are supported, plus an optional alpha channel. Sample depths range from 1 to 16 bits... PNG is robust, providing both full file integrity checking and simple detection of common transmission errors. Also, PNG can store gamma and chromaticity data for improved color matching on heterogeneous platforms.
So I run HQ Chooser. Everything seems to be fine.
AS often happens, the PS manual didn't throw any further light. I haven't tested exhaustively, but so far it appears that 16-bit linear PNG can be used as a replacement for linear TIFF. The big advantage of using it is space: the PNG file is around 10mb compared to 18mb for TIFF. There also is a speed improvement reading the file in PS and in Windows Explorer.
Two other points: PS6 seems to be capable of reading only 8-bit PNG and PS7 will only write 8-bit.
Anyone got anything to add?
Regards,