runarut
16th of July 2009 (Thu), 21:32
Questions:
When shooting a reletively bright light source (such as a light bulb, camp fire, the sun, etc.) where the light source is beyond your camera's ability to Auto Exposure Bracket (AEB), how do you calculate the manual exposure settings beyond the AEB that the camera supports. I'm looking for a rule of thumb that would be fairly easy to do in my head.
Conversely, when shooting a picture that has the opposite problem, is there a way to calculate the manual exposure settings to do stops above the supported AEB?
This picture is over the top in terms of processing but it makes a good example of the problem I'm trying to solve. I want the Compact Florescent Bulb to have the same form and shape that could be seen through welder's goggles.
Picture was taken with CANON 5D Mark II using a CANON 100-400 mm zoom at 100. F stop probably 16. ASA 100. AEB at -4, -3, -2, -1, 0, 1, 2, 3 ,4. 32 bit HDR image assembled in Photoshop CS3 Extended. Tone mapping in PhotoMatix Pro. Finished off by some final dinking and cropping in Lightroom.
http://farm4.static.flickr.com/3425/3727574167_de9dffb1b4_b.jpg (http://www.flickr.com/photos/runarut/3727574167/)
When shooting a reletively bright light source (such as a light bulb, camp fire, the sun, etc.) where the light source is beyond your camera's ability to Auto Exposure Bracket (AEB), how do you calculate the manual exposure settings beyond the AEB that the camera supports. I'm looking for a rule of thumb that would be fairly easy to do in my head.
Conversely, when shooting a picture that has the opposite problem, is there a way to calculate the manual exposure settings to do stops above the supported AEB?
This picture is over the top in terms of processing but it makes a good example of the problem I'm trying to solve. I want the Compact Florescent Bulb to have the same form and shape that could be seen through welder's goggles.
Picture was taken with CANON 5D Mark II using a CANON 100-400 mm zoom at 100. F stop probably 16. ASA 100. AEB at -4, -3, -2, -1, 0, 1, 2, 3 ,4. 32 bit HDR image assembled in Photoshop CS3 Extended. Tone mapping in PhotoMatix Pro. Finished off by some final dinking and cropping in Lightroom.
http://farm4.static.flickr.com/3425/3727574167_de9dffb1b4_b.jpg (http://www.flickr.com/photos/runarut/3727574167/)