View Full Version : Disney Distortion!
Mernya
27th of June 2005 (Mon), 13:38
The Disney Parks often use forced perspective to make the buildings and things seem taller/larger than they really are. For example, they commonly make the first floor at normal or 9/10 scale, then the second at 5/8 scale. The higher up, the smaller it is so that it looks huge. This sets up an interesting issue in post processing.
I was recently fixing some images with the new lens distortion filter in CS2. If I use those buildings as my straight guides, the image gets even more distorted. I'm thinking it might be impossible to actually fix an image using forced perspective. Any thoughts?
davidfig
27th of June 2005 (Mon), 21:37
Got examples?
Mernya
28th of June 2005 (Tue), 06:01
Here's a building in the animal kingdom that looks normal in real life, but if you try to fix it to make it actually normal, it goes nuts and the surrounding items go out of whack.
Now I have done -some- correction to fix some of the images a little to minimize, but not totally correct them. I think that's the best that can be done. The Italy building is an example of that.
rammy
28th of June 2005 (Tue), 07:50
No EXIF on images so not sure if you used WA (wide angle) lens, did you?
Remember that WA will cause "converging verticals" to occur so shooting these buildings and trying to correct will cause the surrounding areas to stretch out because the buildings are not normal (already have converging verticals) AND the WA is making it even worse!
I guess in this example of these types of buildings, you need to shoot from high above ;)
Mernya
28th of June 2005 (Tue), 08:35
That must have been a save to web.
Anywho, I am looking at the Exif.
1/1000 second
F/4
Focal Length is 6 mm - I guess it doesn't do the equivalent in the conversion. I would guess that it might have been fairly wide angle. The camera does go back to 28mm equivalent. Maybe that is it.
So maybe in some of these cases it is Forced Perspective + Wide Angle = Weird Images.
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