kirkt
5th of February 2010 (Fri), 14:04
These images appear to be a simple still life shot with two off-camera flashes with umbrellas (you can see the reflections of the umbrellas in the background window). The two images essentially differ in that the flash ratio is changed.
Here's where I sound like an info-mercial. What if I told you that these images were made using ONE flash only, and they were made from the SAME HDR dataset. Yes, that's right! You too can own this power for only $19.99 plus shipping and handling if you act now!
I will write up a tutorial, but the making of these images involved shooting with one flash, starting with the flash off-camera right and shooting an exposure sequence where everything on-camera is fixed and I varied the flash output. Then I moved the flash to camera left and repeated the process. For each flash position I assembled an HDR dataset - that is, I had an HDR image for each flash position. Then I combined the two HDR images in PSCS4 using the almighty Linear Dodge (Add) blend mode and an exposure adjustment layer for each "flash". Doing al of this in 32 bit essentially permits one to adjust the flash ratio in post - infinite possibilities. With one flash and some patience, you could recreate an entire studio set up and create endless variations in your lighting and final image all in PSCS4.
The images were also tonemapped and finished all within PSCS4.
THe ability to control light like this is why HDR and 32bit is freaking cool. I am sure if I google this idea I will realize I have reinvented the wheel, but it is new to me!
Who said PS sucks for HDR?
Kirk
http://kirkt.smugmug.com/Photography/Photo-of-the-Day/PMComp-tweaked-1024/781620146_pD9mD-X3.jpg
http://kirkt.smugmug.com/Photography/Photo-of-the-Day/PMComp2-tweaked-1024/781620134_RRAhf-X3.jpg
Here's where I sound like an info-mercial. What if I told you that these images were made using ONE flash only, and they were made from the SAME HDR dataset. Yes, that's right! You too can own this power for only $19.99 plus shipping and handling if you act now!
I will write up a tutorial, but the making of these images involved shooting with one flash, starting with the flash off-camera right and shooting an exposure sequence where everything on-camera is fixed and I varied the flash output. Then I moved the flash to camera left and repeated the process. For each flash position I assembled an HDR dataset - that is, I had an HDR image for each flash position. Then I combined the two HDR images in PSCS4 using the almighty Linear Dodge (Add) blend mode and an exposure adjustment layer for each "flash". Doing al of this in 32 bit essentially permits one to adjust the flash ratio in post - infinite possibilities. With one flash and some patience, you could recreate an entire studio set up and create endless variations in your lighting and final image all in PSCS4.
The images were also tonemapped and finished all within PSCS4.
THe ability to control light like this is why HDR and 32bit is freaking cool. I am sure if I google this idea I will realize I have reinvented the wheel, but it is new to me!
Who said PS sucks for HDR?
Kirk
http://kirkt.smugmug.com/Photography/Photo-of-the-Day/PMComp-tweaked-1024/781620146_pD9mD-X3.jpg
http://kirkt.smugmug.com/Photography/Photo-of-the-Day/PMComp2-tweaked-1024/781620134_RRAhf-X3.jpg