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Thread started 29 May 2010 (Saturday) 08:29
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Show me your Creative Edits (Post Processing Work, Layering Textures, Photoshop Art)

 
TroyRaymond
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Jun 29, 2010 13:50 as a reply to  @ post 10443574 |  #226

I just posted this photo in the 'trickery' thread but thought it was pretty simple to explain and would fall under 'photoshop art'. Of course there are always more than one way to do this, it worked, so it's good enough for me. ;)
Multiple skulls in flying sand.

IMAGE: http://troyraymond.smugmug.com/photos/917018064_frpWj-L.jpg

I've found that HDR really enhances sand texture. I took the dull sand shot and processed a few single image HDR's, one for the sand, one for the sky and one for the car using Dynamic Photo HDR. The sand shot was blended with the original at 80% layer opacity. The car layer mask only allowed certain parts of the car to show then I flattened the image. HDR was really toned down while tone mapping.

I ran the image though Imagenomic Noiseware Pro cranked way up to smooth everything out then pasted that layer on the new blended image. A layer mask allowed to keep the sky and foreground sand smooth along with parts of the car. Gradient fade used on the sand, brush on the sky and car.

Several skulls were placed over the sand, erased the hard edges with a layer mask and slightly blurred with gaussian blur, then each layer property was switched to screen and the layer opacity adjusted. Each skull was moved until it looked right.
IMAGE: http://troyraymond.smugmug.com/photos/917730488_ypjN7-M.jpg

Flatten, then one swipe with a huge brush to burn the sky with a slow fade and a little burn in the dark areas of the sand.

I'm using Photoshop 7, I've got CS3, but my laptop won't handle it. Currently no desktop.



  
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k.CHU
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Jun 29, 2010 13:56 |  #227

anhtimmy wrote in post #10441015 (external link)
your head looks iffy :confused:

yeah i had no choice.. haha, thats what you get for having no rim light!


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ZSutton
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Jun 29, 2010 14:31 |  #228

TroyRaymond wrote in post #10448408 (external link)
I just posted this photo in the 'trickery' thread but thought it was pretty simple to explain and would fall under 'photoshop art'. Of course there are always more than one way to do this, it worked, so it's good enough for me. ;)
Multiple skulls in flying sand.


I've found that HDR really enhances sand texture. I took the dull sand shot and processed a few single image HDR's, one for the sand, one for the sky and one for the car using Dynamic Photo HDR. The sand shot was blended with the original at 80% layer opacity. The car layer mask only allowed certain parts of the car to show then I flattened the image. HDR was really toned down while tone mapping.

I ran the image though Imagenomic Noiseware Pro cranked way up to smooth everything out then pasted that layer on the new blended image. A layer mask allowed to keep the sky and foreground sand smooth along with parts of the car. Gradient fade used on the sand, brush on the sky and car.

Several skulls were placed over the sand, erased the hard edges with a layer mask and slightly blurred with gaussian blur, then each layer property was switched to screen and the layer opacity adjusted. Each skull was moved until it looked right.


Flatten, then one swipe with a huge brush to burn the sky with a slow fade and a little burn in the dark areas of the sand.

I'm using Photoshop 7, I've got CS3, but my laptop won't handle it. Currently no desktop.

Photoshop 7, whats that? Hah, good work man :-)


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ZSutton
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Jun 29, 2010 14:50 |  #229

I'll write tutorials on my next ones I post, but here is some examples of my extreme post processing work :-)

IMAGE NOT FOUND
HTTP response: 404 | MIME changed to 'text/html' | Byte size: ZERO


IMAGE NOT FOUND
HTTP response: 404 | MIME changed to 'text/html' | Byte size: ZERO


IMAGE NOT FOUND
HTTP response: 404 | MIME changed to 'text/html' | Byte size: ZERO

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anthonyi
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Jun 29, 2010 15:25 |  #230

Can't compete with some of the more dramatic posts above (love the skulls in the sand trail, BTW) but here's more fun with textures...


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tonyr0584
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Jun 29, 2010 17:51 as a reply to  @ post 10401175 |  #231

Cool thread Pham!!

Nice work also!!


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apixelintime
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Jun 29, 2010 21:37 |  #232

Troy - that sand/skull stuff is wikkid cool! Thanks for the how to. One of my cousins is a bartender and he will take a small mouthfull of everclear and blow fire... I have been trying to take one of his images and put in skulls in the resulting fireball for a while and it never came out correctly. I may try your "tricks" to see if I can get it closer!


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ChadAndreo
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Jun 29, 2010 21:44 |  #233

TroyRaymond wrote in post #10448408 (external link)
I just posted this photo in the 'trickery' thread but thought it was pretty simple to explain and would fall under 'photoshop art'. Of course there are always more than one way to do this, it worked, so it's good enough for me. ;)
Multiple skulls in flying sand.
QUOTED IMAGE

I've found that HDR really enhances sand texture. I took the dull sand shot and processed a few single image HDR's, one for the sand, one for the sky and one for the car using Dynamic Photo HDR. The sand shot was blended with the original at 80% layer opacity. The car layer mask only allowed certain parts of the car to show then I flattened the image. HDR was really toned down while tone mapping.

I ran the image though Imagenomic Noiseware Pro cranked way up to smooth everything out then pasted that layer on the new blended image. A layer mask allowed to keep the sky and foreground sand smooth along with parts of the car. Gradient fade used on the sand, brush on the sky and car.

Several skulls were placed over the sand, erased the hard edges with a layer mask and slightly blurred with gaussian blur, then each layer property was switched to screen and the layer opacity adjusted. Each skull was moved until it looked right.
QUOTED IMAGE

Flatten, then one swipe with a huge brush to burn the sky with a slow fade and a little burn in the dark areas of the sand.

I'm using Photoshop 7, I've got CS3, but my laptop won't handle it. Currently no desktop.

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Nicole ­ Faith
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Jun 29, 2010 23:13 |  #234

cameronrad wrote in post #10274928 (external link)
Tutorial: Film Light Leak.

Video:
http://vimeo.com/12169​639 (external link)

Examples: removed

I viewed the video, but really don't understand what the steps are and I use Photoshop everyday. I use CS3 right now and am on a PC. Whatever the Q option is only closes my image, it doesn't do anything with a Masks layer. So I can't even get to step one. Even if I create a redish mask layer, I can't invert that, nor do the selected field come up because I never created a "quick mask". So I would love to know the steps, even if you just type them. I understand what to do for the most part but can not create the layer mask as you are. Thankx a ton!


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fliptrix
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Jun 29, 2010 23:15 |  #235

Messing around and practicing a bit haha. (Model: Jeri Lee)

IMAGE NOT FOUND
HTTP response: NOT FOUND | MIME changed to 'image/gif' | Redirected to error image by FLICKR

Saturation, curves, color balance, some skin softening, and a bokeh layer

before..
IMAGE: http://farm2.static.flickr.com/1046/4729291045_11181f08fa.jpg

IMAGE: http://farm5.static.flickr.com/4132/4836808700_a803ecb1a1_b.jpg
Saturation, curves, color balance, skin softening, dodging/burning around eyes, and bokeh layer

before..
IMAGE: http://farm2.static.flickr.com/1044/4732530418_532f7a35fb.jpg

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anthonyi
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Jun 30, 2010 02:20 |  #236

Really like #2 fliptrix.




  
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fyr1296
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Jun 30, 2010 03:13 |  #237

TroyRaymond wrote in post #10448408 (external link)
I just posted this photo in the 'trickery' thread but thought it was pretty simple to explain and would fall under 'photoshop art'. Of course there are always more than one way to do this, it worked, so it's good enough for me. ;)
Multiple skulls in flying sand.

I've found that HDR really enhances sand texture. I took the dull sand shot and processed a few single image HDR's, one for the sand, one for the sky and one for the car using Dynamic Photo HDR. The sand shot was blended with the original at 80% layer opacity. The car layer mask only allowed certain parts of the car to show then I flattened the image. HDR was really toned down while tone mapping.

I ran the image though Imagenomic Noiseware Pro cranked way up to smooth everything out then pasted that layer on the new blended image. A layer mask allowed to keep the sky and foreground sand smooth along with parts of the car. Gradient fade used on the sand, brush on the sky and car.

Several skulls were placed over the sand, erased the hard edges with a layer mask and slightly blurred with gaussian blur, then each layer property was switched to screen and the layer opacity adjusted. Each skull was moved until it looked right.

Flatten, then one swipe with a huge brush to burn the sky with a slow fade and a little burn in the dark areas of the sand.

I'm using Photoshop 7, I've got CS3, but my laptop won't handle it. Currently no desktop.

Silver Lake? Very realistic RC?


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IVOlution
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Jun 30, 2010 03:38 |  #238

Nice job fliptrix!

fliptrix wrote in post #10451418 (external link)
Messing around and practicing a bit haha. (Model: Jeri Lee)
IMAGE NOT FOUND
HTTP response: NOT FOUND | MIME changed to 'image/gif' | Redirected to error image by FLICKR

Saturation, curves, color balance, some skin softening, and a bokeh layer

before..
QUOTED IMAGE

edit: just saw the pole sticking out of her head... blahh i'll take it out later haha

IMAGE NOT FOUND
HTTP response: NOT FOUND | MIME changed to 'image/gif' | Redirected to error image by FLICKR

Saturation, curves, color balance, skin softening, dodging/burning around eyes, and bokeh layer

before..
QUOTED IMAGE


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kevlarrr
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Jun 30, 2010 10:56 |  #239

apixelintime wrote in post #10443574 (external link)
With all due respect - This is full on hott. Dude - if you shoot anything or person other than her - than you suck!

Oh yeah - your pp is fine.


Thanks man!

ZSutton wrote in post #10448744 (external link)
I'll write tutorials on my next ones I post, but here is some examples of my extreme post processing work :-)
IMAGE NOT FOUND
HTTP response: 404 | MIME changed to 'text/html' | Byte size: ZERO


IMAGE NOT FOUND
HTTP response: 404 | MIME changed to 'text/html' | Byte size: ZERO

Loved these...they are awesome!!

Question..can any one tell me how I can get this kinda 'vintage' look? If you check the the rest of the pics in the photo stream, you'll notice most of them have the this look.

http://www.flickr.com/​photos/aes25/437696365​2/ (external link)


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ZSutton
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Jun 30, 2010 11:24 |  #240

kevlarrr wrote in post #10453670 (external link)
Thanks man!

Loved these...they are awesome!!

Question..can any one tell me how I can get this kinda 'vintage' look? If you check the the rest of the pics in the photo stream, you'll notice most of them have the this look.

http://www.flickr.com/​photos/aes25/437696365​2/ (external link)

Cut your reds in curves, up your highs to give that "white haze" look


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