Shadow on the Door wrote in post #13843109
Do you know the difference between saturation, perceptual, relative, and absolute rendering intent, and how they effect your gamut conversion? What about black point compensation?
I have used the IPF6100 for a couple years, then the 6300 now for a couple months. I have been exceptionally please with the results, except one thing: before I do my final print, I find that I have to run a proof sheet first as part of my workflow.
See, the problem is this: When simply printed, the print is anywhere from an exact match to the monitor, to something that is "close, but not quite". Since there is no way to know in advance whether it will be print off in saturation, or in brightness, or in contrast, I have created a proof sheet it a set of 16 copies of my shot - one "neutral" then three levels each of the following 5 variables: saturation, global brightness, contrasts, brightest white and blackest black. Then I pick the variable(s) that is/are an exact match for the monitor, make those adjustments to the full size print, and go from there.
I have always left the rendering intent and black point compensation at their default settings. Your post above suggests to me that knowledgeable use of those parameters could remove the proof sheet from my workflow.
I assume that rendering intent and black point compensation could be a rather esoteric discussion. I am not asking you to explain all you know, but I would like to ask for direction. Could you suggest some entry level reading, or websites, that could provide a usable working knowledge of the topic. Again, the point is better use of my equipment, rather than a career path, so I don't need the depth of education that you have, but a good usable foundation would be of great help.
Thanks in advance,
(PS - keep in mind that I didn't slam you for being 19. I am eager to learn from anyone who can teach me.)