scriveyn wrote in post #17944303
IMHO: Daylight through the windows & doors versus incandescent light indoors; it would need separate whitebalancing to get rid of that. Plus there's some serious overdoing it with the saturation slider.
One does not need to use the "saturation slider" to increase/overdo saturation. Increasing contrast via contrast or curves or levels with a normal blending mode will increase saturation. Or, in this case, the saturation is possibly coming from the tonemapping application.
The windows are blown out (lacking outside detail), yet the far one has been tonemapped down to a dirty gray tone. That's wrong. If the windows are blown out - that's not the end of the world, but they need to be full on white - not dingy gray. And the general HDR tonemapping really concerns me here. It's that sort of tonemapping that gave HDR imagery a bad rap to start with. I would really recommend using LR's HDR merge for a more natural look and less of a medieval torture chamber look.
Regarding the blue cast on the floor, one quick fix for this image is to create a new layer set to "Color" blend mode and use the color picker to select an area of the floor that isn't blue-contaminated and simply paint over the blue. Should result in a more homogeneous color.