theviper wrote in post #14052025
Well, coming from a recording studio background, there are lots of tricks used to cancel out noise with phase reversal.
You can place a microphone precisely between a set of PA speakers if a vocalist does not like wearing headphones to sing. You can blast the singer with a mono backing track through these speakers and by reversing the phase of one of the speakers, none of the backing track will end up on the vocals going down the mic. The backing track simply gets cancelled out.
Another method would be when stacking tracks and tracks of backing vocals, the spill from the singers headphones ends up going down the mic and builds up to the point it's making a racket between vocal lines. If the singer stays completely still while singing, every alternate track can be put out of phase to pretty much remove every bit of headphone spill.
Different things but the same method. Phase cancellation is phase cancellation.
All noise cancelling headphones do is mic the outside noise and feed an identical signal to each headphone of this noise but flip the phase on one side. This removes the majority of the noise.
It's all about feeding the original and a copy of it with the phase reversed at the same level and they will cancel each other out.
Right. The problem is that the source of noise in electronics isn't something that, itself, generally acts as a signal. Instead, it is just random variation inside the device that, itself, has inputs and outputs. Semiconductors are quantum devices, so there is naturally fundamental random variation within them that affects the output, on top of the usual noise sources (e.g., thermal noise). This affects analog to digital converters, amplifiers, etc.
Phase cancellation works only if you can somehow treat the noise as a signal, but that implies that you can somehow sample the noise itself in such a way that the noise is not altered. But the nature of most random noise in electronics is that you can't sample it in a useful way, because the very act of sampling either invalidates the value you get (see, e.g., quantum tunneling) or changes the value that affects the signal.