Darkhamr wrote:
Robert thanks for the great tutorial, that explains alot. To clear the noise up first, you are correct, I don't see it in this resizing. Perhaps lost in the jpeg conversion? It was green and blue flecks like in dark shadow areas on a vhs movie. The backdrop is a satin like material.
I guess I'll explain my lighting so as give a better idea of what I could improve.
The frontal lights are 50w floods at about an eight foot height, the backdrop light is 50w halogen at ground level and the hair light is a 50w halogen at eye level. Santa is bringing me two adjustable 7' light stands with metal reflectors for the front lighting so I'll be able to follow your tutorial more closely.
Unfortunately with all the photography and video equipment I've recently bought I have to make do with rigging up anything I can find around the house. My total investment in light so far is about $37 dollars! LOL
*EDIT* Oh yeah no flash was used.
Excellent layout drawing. I use Microsoft's PhotoDraw v2, which is not bad, but I'm looking for something better. What do you use?
For purposes of discussion, I will not comment on hairlight or backdrop lights, because I consider those aspects of the overall scene lighting to be independent of the lighting that I discuss in my tutorial. The lights that you have may need diffusion, and I don't know how to tell you how to do that with your lamps, but that will probably be your biggest headache. Positioning the lights for my method is very straight forward. One of your two main lights would come around close to the camera as the flat lighting and will probably have to be toned way down to keep it in the needed range. The other light should be swung around further to the side and raised to a higher elevation to act as the modeling light. For a standing pose, that presents obvious problems. The primary effect of the modeling light is to be the primary light of the face and that light should come from a position such that if the model faces directly into the camera but moves her eyes (only her eyes) as far to the left and up as she can see, then she should be just able to see that light (eyes back to the front when she's done with that - Hi!). That means the light from that lamp makes a short shadow of her nose below and to one side of the nose. The other signal you are looking for is a triangle of light (pointing down) on the cheekbone opposite from that light. If you start from there and then just add in enough flat light from the other lamp to soften those shadows until they almost disappear, you've got it.
The thing that most people don't realize is that you DO need shadows - otherwise the facial contours do not show up to give depth and 3-dimensionality to the face. The tuning of the light strengths is critical to get those shadows to be just enough but not too much.
One last point - 6 ft camera distance may not be far enough. A little longer lens and greater distance is normal for portraits (8 - 9 ft.).
My tutorial goes through all that, step-by-step, but you can cut to the chase.