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FORUMS Post Processing, Marketing & Presenting Photos HDR Creation 
Thread started 20 Sep 2012 (Thursday) 23:43
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Old Image Set, Atypical Workflow

 
kirkt
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Sep 20, 2012 23:43 |  #1

Here is an oldie but a goodie. I think I have presented this scene merged and toned in several different applications and workflows.

What I have noticed in the last couple of years is that raw and HDR are converging as the usable dynamic range of sensors and raw converters gets better and better. Similarly, with more programmers and enthusiasts getting into raw acquisition and processing, there are a lot of raw converters and utilities for processing and massaging linear, raw data.

Here is the "before" and "after" of the most recent treatment of this familiar scene:

Before

IMAGE: http://kirkt.smugmug.com/Photography/Photo-of-the-Day/i-3xTgjFn/0/X3/ZNOUT2Linear-X3.jpg


After

IMAGE: http://kirkt.smugmug.com/Photography/Photo-of-the-Day/i-c7xcBHv/0/X3/ZNOUT2-X3.jpg

So what is going on here? What kind of whacked out workflow produced this before and after image?

Unlike most HDR workflows that use raws and merge them to a single 32bit file, I used the Zero Noise approach. I used Zero Noise for Linux on my Mac and merged 3 images to produce a 16 bit linear TIFF that has no noise in the shadows, especially up in the dark brown roof structure. The key to the next half of this approach is to treat the raw merge so that the output has no color profile (in dcraw, this would be the option "-o 0"), has a UniWhiteBalance (all white balance multipliers are 1, in dcraw this would be the option "-r 1 1 1 1") and an output gamma of 1, or linear. Why is this important? Because this is essentially raw data - in other words, I have used Zero Noise to create a super-raw file made up of the best exposed pixels from the three original raw images. Raw data with no noise.

Now, to make this into an image, you need a tool that can handle such data and preserve color fidelity, etc. as well as the tonal range so that you can redistribute the pixels into a pleasing final image. This particular tool for the job could be ACR, but ACR can't handle this kind of file effectively. Enter "Color Perfect" by CF Systems - this software is a plug-in for Photoshop that was originally designed to preserve color integrity in the conversion of scanned film negatives into positive images (the "ColorNeg" module). Out of that original concept grew the ColorPos module, which has recently included a major update called "Perfect Raw" - you feed the plug-in a linear, UniWB TIFF made from a raw image and the plug-in performs manipulation using the authors' unique approach to preserving color integrity. For more information, see:

http://www.c-f-systems.com/Plug-ins.html (external link)

and the author's treatise on his conceptual framework here:

http://www.c-f-systems.com …ps.html#complet​eintegrity (external link)

I've been using this as a viable alternative to straight raw conversion and I have found that color and tonal adjustments are as good, if not better, than most converters and the workflow is much more intuitive in this paradigm. Anyway, I digress.

Because I was able to make a linear, UniWB TIFF in Zero Noise, that is essentially noise free in the shadows, I can feed this to Perfect Raw and use these controls to tone the data. The result is then tweaked in PS to boost local contrast and make final adjustments.

This is sort of a hybrid raw-HDR approach, but one I think is worth pursuing if you want to get natural looking results in a somewhat more familiar workflow than the sliders in HDR applications. This is not something I just cooked up, but rather the result of trying and refining different techniques for about 10 years. If this is way over your head, don't sweat it, I'm still grasping this workflow too!

kirk

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kirkt
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Sep 20, 2012 23:50 |  #2

Here is the final with a little bit brighter mid and shadow tones.

IMAGE: http://kirkt.smugmug.com/Photography/Photo-of-the-Day/i-JMtsnxM/0/X3/ZNOUT2a-X3.jpg


... and darker tones.

IMAGE: http://kirkt.smugmug.com/Photography/Photo-of-the-Day/i-PjBT6m3/0/X3/ZNOUT2a2-X3.jpg

kirk

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rrblint
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Sep 20, 2012 23:52 as a reply to  @ kirkt's post |  #3

Beautiful photo...very good processing.


Mark

  
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kirkt
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Sep 20, 2012 23:56 |  #4

IMAGE: http://kirkt.smugmug.com/Photography/Photo-of-the-Day/i-BLZ7qKx/0/X3/ZNOUT2a-100crop-X3.jpg


And here is a 100% crop out of the file processed by Perfect Raw - I have applied a super crazy steep curve to the image to boost the shadow tones (note the super dark areas have funky color clipping due to this crazy adjustment). What you should note is the lack of noise. POW!

kirk

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alphamalex
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Sep 21, 2012 11:51 |  #5

someday I hope to understand everything you said there Kirk ... this is mindblowing!


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kirkt
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Sep 21, 2012 13:54 |  #6

alphamalex wrote in post #15023856 (external link)
someday I hope to understand everything you said there Kirk ...

Me too. :)

thanks,

kirk


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buggz
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Sep 23, 2012 19:39 |  #7

Awesome!


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kirkt
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Sep 25, 2012 18:32 |  #8

Here's another example, using the same image set of raws for Lamp 3 shown here, converted to linear TIFFs and merged into a single 16bit TIFF in Zero Noise. Toned in Perfect Raw and Photoshop. I used 8 exposures, 1 EV apart. The composite shows 4 of the 8 images to give you an idea of the DR progression in the sequence.

Also included is the blend map from Zero Noise. I would normally use three, maybe four, images over the full DR to make a merge with this DR, but the very concentrated light spreading over the wall would likely benefit from more data so that the falloff of the light on the wall would be a nice smooth gradient and not suffer from banding or artifacts. Recall that the gray value of the blend map is inversely related to the exposure from which the data it represents was extracted. That is, the light areas of the blend map were taken from the darkest exposures and the darkest areas of the map correspond to the lightest exposures.

With this approach you can violate the laws of physics and create light falloff that does not appear to conform to the inverse square law. Super power!

I used the Photoshop CS6 Adaptive Wide Angle tool to unwarp the fisheye distortion resulting from the 15mm full frame fisheye used on the 5d2. The tool did a nice job of reestablishing verticals and creating straight lines in the room wall, ceiling and floor.

Oh, and another thing, no noise.

kirk


Before

IMAGE: http://kirkt.smugmug.com/Photography/Photo-of-the-Day/i-rwqQjwL/0/X3/ZN170756Noneg1-small-X3.jpg

After
IMAGE: http://kirkt.smugmug.com/Photography/Photo-of-the-Day/i-mtJj2RC/0/X3/ZN170756Noneg1ED-X3.jpg

Blend Map
IMAGE: http://kirkt.smugmug.com/Photography/Photo-of-the-Day/i-wvtMV6J/0/X3/BlendMap-X3.jpg

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Old Image Set, Atypical Workflow
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