I used two adjustment layers and painted a rough mask to apply the effect:
1) Hue/Saturation - target the Cyans, and click with the dropper to restrict to just the cyans contained in the shirt. Desaturate to taste and boost the Lightness as well.
2) Curves adjustment - the player on the right (the reference gray shirt) has a general Lab shirt of about L90 a1 b-8, with the player on the left having a Lab gray shirt of about L90 a0 b-3. You need a little more blue and a tiny bit more red to match the player on the right. Target the blue channel in the curves adjustment and use the hand-up-and-down-arrow tool (targeted adjustment tool) to click on the left player's shirt to place a point on the curve for the shirt. Adjust to get the blue boosted enough. You may need to adjust the RGB (luminosity) as well to get a match.
To monitor what you are doing, place a color sampler point on each shirt and watch the numbers until they explicitly match by the numbers. From there you can tweak to get a visual match, if it doesn't "look" right. Remember, that the desaturation process desaturates EVERYTHING, whereas the gray shirt shot in the prevailing lighting may also pick up fill light of a different color in the shadows. If you really care, you can introduce the fill light color into the shadows to add this level of anal retentiveness.
Also, just be aware that, in the image you have posted, the blues appear as if they are clipped, resulting in bright blue artifacts in the transitions from one blue tone to another. It is hard to judge from the small JPEG, but something to be aware of in terms of your exposure, white balance and working color space.
kirk

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