Fantastic illustration - thanks so much for doing this so we don't have to!
+1
digitalparadise Awaiting the title ferry... More info | Mar 06, 2016 15:19 | #31 AnnieMacD wrote in post #17925794 Fantastic illustration - thanks so much for doing this so we don't have to! +1 Image Editing OK
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LeftHandedBrisket Combating camera shame since 1977... More info Post edited over 7 years ago by Left Handed Brisket. | Mar 06, 2016 16:51 | #32 digital paradise wrote in post #17925718 Basically you are re-directing night, not bending it. Like playing pool with light. i prefer to think of it as the light that comes off the last diffustion panel that isn't going more or less straight ahead, goes away. As in, gets absorbed by the fabric. I'm sure some of it is re-directed, but lots of it is just absorbed and all that is left is the light going straight. PSA: The above post may contain sarcasm, reply at your own risk | Not in gear database: Auto Sears 50mm 2.0 / 3x CL-360, Nikon SB-28, SunPak auto 322 D, Minolta 20
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digitalparadise Awaiting the title ferry... More info | Mar 06, 2016 17:09 | #33 Left Handed Brisket wrote in post #17925904 i prefer to think of it as the light that comes off the last diffustion panel that isn't going more or less straight ahead, goes away. As in, gets absorbed by the fabric. I'm sure some of it is re-directed, but lots of it is just absorbed and all that is left is the light going straight. At least this is the way I think of it with fabric grids in softbox modifiers. Yeah that makes perfect sense. Image Editing OK
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digitalparadise Awaiting the title ferry... More info | Mar 06, 2016 17:14 | #34 I forgot to say that there is so much more to this than the illustrations I posted. Those are just very basic examples and then you build on it with things like grids, umbrellas vs soft boxes, additional lighting, etc. Image Editing OK
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LeftHandedBrisket Combating camera shame since 1977... More info Post edited over 7 years ago by Left Handed Brisket. (5 edits in all) | Mar 06, 2016 20:04 | #35 digital paradise wrote in post #17925919 build on it with things like grids, umbrellas vs soft boxes, additional lighting, etc. this reminded me. i didn't want it to go unmentioned, or rather under appreciated, that windpig also mentioned feathering the light. The combination of the grid and feather, relative to the subject, help restrict the direction of the light even more. PSA: The above post may contain sarcasm, reply at your own risk | Not in gear database: Auto Sears 50mm 2.0 / 3x CL-360, Nikon SB-28, SunPak auto 322 D, Minolta 20
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digitalparadise Awaiting the title ferry... More info | Mar 06, 2016 20:19 | #36 Yeah I was in another thread about feathering light which was really interesting. There is so much you can do. I like getting into these conversations based on my personal experience where I had no clue about what light did. The ones who sell gizmo diffusers that claim to defy physics made some money on me. After my courses and with guidance from members here I gave most of them away. Made my flash world much simpler. Image Editing OK
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Archibald You must be quackers! More info | Mar 06, 2016 20:22 | #37 Left Handed Brisket wrote in post #17926102 ftr, include me in the thinking that atmospheric conditions are what make the sun less of a point source. not that i totally discount the fact that it really isn't a point source. Make a speedlight the same apparent size of the sun, and it will be a harder source, unless you are in outer space. Certainly. An opaque object in the sun does not cast a black shadow. If there is a blue sky, then the shadow will be blue, because it will be illuminated by the blue sky. And if there is haziness, then the shadow will be brightened by the light from the haze. Canon R5 and R7, assorted Canon lenses, Sony RX100, Pentax Spotmatic F
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RicoTudor Senior Member 676 posts Likes: 386 Joined Jul 2014 Location: Chicago, IL More info Post edited over 7 years ago by RicoTudor. (2 edits in all) | Mar 07, 2016 05:15 | #38 Left Handed Brisket wrote in post #17926102 ftr, include me in the thinking that atmospheric conditions are what make the sun less of a point source. not that i totally discount the fact that it really isn't a point source. Make a speedlight the same apparent size of the sun, and it will be a harder source, unless you are in outer space. Insightful comment! In discussing shadows, we must distinguish between hardness and contrast. For an ideal point source, the shadow transition is immediate (no penumbra), distance makes no difference, and we would label that edge as "hard". Otherwise, the edge has a penumbra and becomes progressively softer as subject distance from background increases, until the umbra formally disappears. Demo with distance decreasing: In the final frame, I held the distance but heavy flagged my artificial sun to reduce stray light. This causes the shadow to deepen, i.e. to have higher contrast, but shadow hardness is the same. If inline animation looks weird in your browser, click on the direct link: http://patternassociates.com/rico/fm/shadow4.gif Without flagging: Changing the degree of fill does not change hardness of the shadow. Versus outer space, there is certainly more fill on the earth's surface due to skylight (blue) and atmospheric haze (not blue). To my taste, the hazy quality looks great, and can be generated in the studio with a single modifier, namely a silk. In the setup pic above, you can see a 2x3 silk in my panel collection (has a yellow border). Silk in action: Canon, Nikon, Contax, Leica, Sony, Profoto.
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Mar 07, 2016 07:44 | #39 xseven wrote in post #17923156 Is there a formula one can use to calculate at what distance a modifier with area "A" will be no different from a point source of light? And the reverse (even though this one is more subjective): at what distance a modifier with area "A" will provide a "soft" light? ![]() It depends on the degree to which the modified scatters the light when it leaves the surface/panel. Assuming that the amount of light making contact with the surface is uniform and there are no hot spots, then the modified will create a cone of light that, assuming a 45° scatter angle, will coverage at a distance equal to the surface's radius. So if you're using a 7ft umbrella with diffuser panel (e.g. PLM), you'll need to get your subject within 3.5ft of the surface.
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Wilt Reader's Digest Condensed version of War and Peace [POTN Vol 1] More info Post edited over 7 years ago by Wilt. (5 edits in all) | Mar 07, 2016 10:34 | #40 I decided to run a test series to illustrate what happens with a Fresnel source along with a snoot, positioned 14' from the target wall. Larger comparisons of the two extreme positions Not much of a visible penumbra can be discerned, but we do see some lessening of the umbra's contrast as the distance from object to target wall was increased. BTW the ambient light was -2EV dimmer than the illuminated area. You need to give me OK to edit your image and repost! Keep POTN alive and well with member support https://photography-on-the.net/forum/donate.php
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travisvwright Goldmember More info Post edited over 7 years ago by travisvwright. | Mar 07, 2016 12:40 | #41 I love three pages threads with 2.5 pages that are only "incidentally" (see what I did there?) related to the OP, it almost seems for future reference this thread should be renamed. I come here for your expert opinion. Please do not hesitate to critique or edit.
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Wilt Reader's Digest Condensed version of War and Peace [POTN Vol 1] More info | Mar 07, 2016 12:58 | #42 travisvwright wrote in post #17926869 I love three pages threads with 2.5 pages that are only "incidentally" (see what I did there?) related to the OP, it almost seems for future reference this thread should be renamed. That is because the answer was in the very first response! 2X the dimension of the softbox is where it stops being purely a 'large source' and transitions to 'small source'. 3X is 'good enough' for it to be mostly a 'large' source. You need to give me OK to edit your image and repost! Keep POTN alive and well with member support https://photography-on-the.net/forum/donate.php
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Wilt Reader's Digest Condensed version of War and Peace [POTN Vol 1] More info Post edited over 7 years ago by Wilt. | Mar 07, 2016 13:43 | #43 To show the changes as the distance from light source to subject increases from 2X long dimension thru 5X long dimension, here is a series taken with a small softbox (13cm x 20cm) at 40cm(2x) , 60cm(3x), 80cm(4x) and 100(5x) cm from subject, and the target wall is 75cm behind the subject. As you can see, 3x is about the limit of 'soft' and the 4x and 5x distances are appearing more 'hard' than 'soft' You need to give me OK to edit your image and repost! Keep POTN alive and well with member support https://photography-on-the.net/forum/donate.php
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Ulysses01 Senior Member More info Post edited over 7 years ago by Ulysses01. | Mar 11, 2016 07:40 | #44 AnnieMacD wrote in post #17925794 Fantastic illustration - thanks so much for doing this so we don't have to! You're still going to want to test and experiment for yourself, which will give you practical experience for real-world shooting and save you valuable time during setup.
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AnnieMacD Oops, me again More info | Mar 12, 2016 16:37 | #45 Ulysses01 wrote in post #17931475 You're still going to want to test and experiment for yourself, which will give you practical experience for real-world shooting and save you valuable time during setup. ![]() True, I need to buy a mannequin as nobody will volunteer to sit for ages while I faff about with lights and grids. This was a great intro though.
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