chauncey wrote in post #17976041
Transforming any RAW image into an acceptable print is nothing short of an artistic endeavor...
no amount of softproofing will get you an exact match twixt the screen image and the final print.
...
The soft-prrofing exercise in the output color space is meant to inspect the image for out-of-gamut color, not for a display match to some other output (like a print). My understanding of the OP's issue is not print matching but issues related to images being displayed on two different (or multiple different) displays. While soft-proofing in LR may "work," the fact that you cannot see the channels is a huge handicap when trying to assess color and clipping, especially on a narrow gamut display that may not even be able to display much to the limits, or slightly beyond, sRGB - like a laptop. At least with a view of the grayscale channels, you can assess clipping on a per channel basis by inspecting the grayscale channel images - once you figure out the offending areas and their corresponding color channels, you can develop a strategy to address clipping that will occur once you convert for a larger space (or raw file) into a smaller space. Out-of-gamut indicators in PS, etc., do not tell you how far out-of-gamut a particular color or area of the image may be, so you sort of address the issue on an ad hoc basis, adjusting the image areas locally until the OOG indicator disappears or shrinks to some tolerable distribution.
Hopefully, the OP is suffering from issues related not to the image inherently, but the display of the image on a display that is not able to show saturated colors accurately and, therefore, clips them during display. In other words, if you look at the image's histogram in sRGB and it looks okay, but the image on the display is a mess, then the offending part of the problem is the display, not the image itself.
kirk