Because the Borg (google) has effectively shot HDRefex through the head, I've rediscovered Photomatix.
For years I did not use it. I used HDRefex because I thought it was better. But it's not - if Photomatix is used correctly.
Here's the brief Photomatix workflow which can produce some very nice results:
First and foremost, do not treat Photomatix as the end result - to producie the final product. Use it as a tool in the workflow:
- In a raw editor, convert your raw files to 16-bit TIFs. Some tweaking is ok, but not too much radical tweaking on exposure items so that Photomatix is not thrown off its game. If you are tonemapping a single file, use the raw editor to produce TIF output sets such as -1, 0, +1 or -2, 0, +2
- Input the 16-bit TIFFs into Photomatix, creating a 16-bit TIFF out. Do not do noise reduction or CA corrections there. They can be done later. Saturation, WB, tint, all ok, but again, not too radical. But definite anti-ghosting. The goal here is to produce a good output file to work with, not produce a final product.
- Call the 16-bit Photomatix tif into a raw editor such as ACR. Produce a good final product there. ACR is good for color, contrast, and so forth, but I still do not do noise there. I prefer to use Topaz denoise for that. Produce a 16-bit TIF. Denoise elsewhere if necessary.
- You now have a final product. If you wish to add an artistic flare to that, you can call the TIF into any of many Topaz or ON1 products, or any other of many operations in PS.
I'm still mad at the Borg for trashing the Nik products, but I understand... they have more important things to do like assimilate the planet.
).
