gmm213 wrote in post #18382495
I see peoples builds on here and they are running 32gb, or even 64gb. Why so much? I run 16gb and havent had it top out yet doing anything. I can hit maybe 75%. I dont do video editing though. Im just wondering coming from gaming and knowing those guys are spec-a-holics and very few run more than 32gb, with most still at 16gb.
When you run several pieces of processing/editing software simultaneously, you will notice how fast your memory capacity is soaked up. Lots of these software(s) each like to have a scratch disk to work from, and HD's are really slow and unresponsive for this kind of stuff, compared to SSD and RAM (a ram disk was already mentioned). Also, as image files increase in size, they just take up more and more space in memory. In photoshop for example, each time you add a layer, you increase the file size massively. I've gotten a few images upwards of 1Gb from layers and stuff. Just one image. Nevermind video editing with layers! You will quickly eat up RAM if you're doing more than one basic task. Most people don't need more than 4~8Gb, and even then, probably wouldn't notice. But, if you're running several softwares, each doing some processing, and working with lots of editing, you'll greatly appreciate copious amounts of RAM and SSD capacity as you'll gobble it up fast.
RAM is so cheap now. For $99 you can get $250 SSD that can be your scratch disk. But it's still slower than RAM, and you can get 16Gb for $115 pretty commonly, and $250 you can slam 32Gb in there and use that as a scratch and its much faster, blazing fast, instant work, no lag and wait. This is commonly why we do it. There are high capacity SSD's that are very fast that use specific PCIe slots instead of SATA (bottleneck in many ways), just get it right on the bus of the system. But they're costly. So just piling up RAM can be a cheaper way to get fast performance for this kind of stuff.
Some of us also use tons of RAM as a virtual disk (ram disk) because we can capture data from a high speed camera without a slow hard drive, or even a SSD, being a bottleneck. Examples would be monochrome planetary, solar, lunar imagers who are capturing 20,000 frames at 150fps~300fps at a time, then move it from ram disk to high capacity hard drive, then do another capture sequence.
Very best,