canoflan wrote in post #2367891
I respectfully disagree with Jim T.
The camera, if the frame is full of a wall lit evenly, should bring the exposure to the middle, regardless of the wall being white, green, or brown. That histogram should be right in the middle, especially with a 1 series. Also, since the color is rather even, I am not sure why there are three peaks in the histogram and not one like the gray example below it.
The camera uses a reflective light meter, which assumes your target is neutral gray. A neutral gray (18% gray) target will give you a spike that is to the left of the center of the histogram. A 13% gray card will give you a spike right in the middle of the histogram. Try it yourself if you have an 18% gray card handy.
You'll get the same results even if you use a handheld reflective meter and plug the readings into your camera.
So if you put a gray card next to the wall you'll see that the card, of course is darker. According to Ansel Adam's zone system, the gray card should fall (by definition) on zone 5, whereas a white wall will generally fall on zone 7.
But the camera doesn't know what's in front of it. It reads the wall, thinks its a gray card, and chooses settings that will make it look like a gray card. Accordingly, your histogram and your picture both show exactly that result.
So you can get the exposure right a few different ways. First, you can recognize that the wall is about 2 stops lighter than 18% gray, and use +2 stops exposure compensation. (Snow and sunlit sand are similar; caucasian skin is about 1 stop lighter than 18% gray).
You can also meter off a gray card to show the camera exactly what middle gray should look like under that lighting -- then use those settings to take a picture of the wall.
Or you can use an incident light meter, which would have to be a handheld meter -- but incident meters evaluate the light falling on the subject, rather than the light reflected off the subject itself.
As far as the three spikes, I can't say -- certainly your red, green, and blue spikes can fall in different places depending on the color of the wall, but with a uniform color the RGB composite curve should just have one spike.