davesrose wrote in post #3662651
And you keep ignoring the fact that the captured data becomes RGB.....we are not seeing an image that has more green then red or blue. You're still completely ignoring color theory!!!
Just because an image is displayed in RGB doesn't mean you can't use the extra green information. You collect more green information, because of the fact that the eye is biased towards green sensitivity; then, when you create the RGB image, you have the information distributed in the manner which best suits the human eye.
Think of it this way: a RGB image is actually a composite of three individual images: one red, one green, and one blue. Each of these images is a single color, with each pixel simply having an intensity value (brightness/luminosity). Since you had more green photosites than red and blue, your green image is more detailed, and more accurate a representation of the actual scene than the red and blue images. This is done because you eye is more sensitive to green, so having the same amount of detail in the other channels as the green channel is essentially a waste of data (or, more accurately, a sub-optimal use of resources).
Again, the image is RGB, but that does NOT mean that the extra green information is not used; it is, actually, very significant in the formation of the composite image, during the demosaicing process, as it allows a higher degree of accuracy of green at each pixel.
"Digital camera raw files contain the
pixel
data from a rectangular image sensor, the modern equivalent of traditional
film
, usually at 12 or 14 bits per sensor bucket. The sensor is almost invariably overlaid with a so-called
Bayer filter
, consisting of a mosaic of red, blue and green filters in alternating rows of RG and GB. Given that three colors fit uncomfortably in a rectangular grid, green was chosen to be doubly present, since the human eye is more sensitive to it.
Green also often serves as the luminance channel, and as the dominant channel for in-camera black-and-white
conversions. To retrieve an image from a raw file, this mosaic of data must be converted into a full RGB image. This is known as
demosaicing
, but is sometimes referred to as digital development"
You're reading too far into this statement. Note that in the sentence that they state "for in-camera black-and-white conversions."
You completely ignore my arguements and keep with saying that green is just dominant because that's what our eyes are like. The final image is not green dominant...
See my statement above. Just because the final image is not green-dominant doesn't mean that the extra detail is not used, nor does it mean that our eyes can't see the extra detail in the green channel.
instead your only argument is the smoke mirror that the bayer sensor was designed like our own eye..then yes, you seem to be wanting to troll.
You selectively quote statements, and then selectively take information from them. In your quoted statement above, it specifically states that green was chosen to be doubly present, because the human eye is more sensitive. For clarity, I quote (again):
"Given that three colors fit uncomfortably in a rectangular grid, green was chosen to be doubly present, since the human eye is more sensitive to it."
Please, tell me again that the human eye was not a factor in this design, and tell me why the reference that you are trying to use to disprove me states EXACTLY what I keep saying.
I keep stating something which is proven by your quoted reference, and yet you keep telling me it's wrong. That doesn't make sense.