It depends on what you are really looking for. Usually people say they want to achieve HDR when they really want deep Tone maping to obtain that typical unrealistic and "spectacular" appearance on their images. If you are looking for this "HDR look" chose any tool that performs Tone mapping. Results are almost guaranteed to look unnatural and weird. You even don't need multiexposure for this since it can be applied to a single shot.
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But if you want real high dynamic range scenes correctly tone mapped in a natural way, as your eyes would see them, just do several exposures, blend them some way but WITHOUT altering their properties (exposure, contrast, tone) and then apply tone mapping by hand selecting and processing by yourself the different luminance zones of the scene, in the same way as your brain and optical system would do.
No software can properly recognize what the zones of the image are without making terrible mistakes that lead to unpleasant and unnatural local contrast adjustments. So a proper tone mapping must be done by hand (it's not that difficult).
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To blend the multiexposure shots I use my own blending routine
, but the procedure can be achieved easily in Photoshop with no additional software and without using PS HDR; it just consists in taking the shadows from the more exposed shots and the highllights from the least exposed shot.
Someone showed me this way to proceed to achieve that in PS:
Starting from 2 shots, one correctly exposed without blowing the highlights, and the second +4E apart with important areas blown.
Results with Photoshop / Camera RAW.
The secret is to deactive all options in Camera RAW.
1. Convert the standard exposed RAW file in Camera RAW deactivating all options, only using the white balance as shot & open in photoshop. Rename layer "Standard".
2. Convert the +4 exposed RAW file in Camera RAW deactivating all options, only using the white balance as shot AND choosing Exposure: -4 & open in photoshop. Rename layer "+4".
3. Copy this layer (+4) in above the layer of standard file
4. Adjust the blending option of layer +4 as follow: underlying layer: 0, 20-25.
All this is done with a progressive blending.
"underlying layer: 0, 20-25" means:
- For Pixels with luminance 0-20 in the underlying layer, replace with corresponding pixel from this layer.
- For Pixels with luminance 21-25 in the underlying layer, do a linear blend with corresponding pixels from this layer. It's like doing a gradient on the blending.
I chose the values quickly to see if it worked, better values would probably be 0,16-18.
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To serve as an example of realistic tone mapping, this shot was not taken by me but needed to be blent with another shot of higher exposure. Also there was an important white balance issue because of the much colder light coming from the street when compared to the lamp.
It's not a good picture from a composition point of view, but serves well as a real high dynamic range scene (out there was much more light than inside right) that was manually tone mapped to get a natural feeling:
Original shot (the least exposed version):
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Final HDR and tone mapped image:
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