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Thread started 09 Sep 2004 (Thursday) 14:17
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Calling all photoshop gurus... [Help!]

 
vfilby
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Sep 09, 2004 14:17 |  #1

Here is the question reason to follow: How can you deform a selection around a curved surface? Basically like putting a label on a bottle.

Ok, I need to edit a photo for print in a magazine. I need to remove a logo for a pill bottle that has stripes on the label. Because of all the silly fades and the curve of the bottle I can't just clone them in so I wil need to artificially add some of the lines.

I have a decent working knowledge of PS.

Thanks!


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CyberDyneSystems
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Sep 09, 2004 14:28 |  #2

I don't know if you can do that in PS.. you are moving into the realm of 3D... StudioMax,.. Solidworx... etc... (and I am sure there are much less costly alternatives.. ) What ab

I'd be curious to see if there is a method to do such a thing in PS... what about a vector app like illustrator or Corel Draw?


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vfilby
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Sep 09, 2004 14:33 |  #3

CyberDyneSystems wrote:
I don't know if you can do that in PS..

Well I am glad that I wasn't missing anything obvious. What I was thinking of when I asked the question was maya... unfortunately I am starting out with 2D.

However, I did find something. If I rotate the line pattern 90 deg, then apply distort->shear to it I can get a curved-like rendition. Once I get something satisfactory I will un-rotate and try to adjust the perspective, etc. I think this just might do the trick.

It is something that I have wanted a few times and I am sure a filter would be useful.


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vfilby
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Sep 09, 2004 14:57 |  #4

So here is an update, already!

The distort->shear trick worked very well. Being as I only need to match a small portion of the curvature of the bottle. I filled a selection with a standard horizontal pinstripe pattern, and rotated it because I need to work vertically. I used to shear to create what I deemed an appropriate curve and then rotated it back to horizontal. I then used the edit->transform tools to adjust the curve to match the bottle more closely.

Now I just have to select where I need the striping and tidy up the rough edges. Still a good hours worth of PS work. The biggest pain was I needed to drop down to 8bit to work with the distort filters. I just worked in a new image and pasted it into the final 16bit image.

Cheers,


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CyberDyneSystems
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Sep 09, 2004 17:49 |  #5

Well learn something new evryday! Cool.


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