Hey Didier.
I'm going to Geneva again next week (Tuesday-Friday). Any ideas about what I can shoot there in the evenings?

Pete I was "Prime Mover" many years back.... 38,631 posts Likes: 25 Joined Jul 2006 Location: Berkshire, UK More info | Jan 02, 2008 07:46 | #316 Hey Didier.
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Woolburr THREAD STARTER Rest in peace old friend. 66,487 posts Gallery: 115 photos Best ofs: 2 Likes: 143 Joined Sep 2005 Location: The Tupperware capitol of eastern Oregon...Leicester, NC! More info | Jan 02, 2008 07:56 | #317 Mooooooooooooooorning. People that know me call me Dan
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Lightstream Yoda 14,915 posts Likes: 1 Joined Feb 2006 Location: Cult of the Full Frame More info | Jan 02, 2008 07:59 | #318 aussieskier wrote in post #4612098 Playing with processing and larger images.
NICE!! See, not all images need to be perfectly balanced within the dynamic range that a camera can capture. Underexposure AND overexposure have their place! Permagrin wrote in post #4612254 okay I tonemapped my owl and am posting him for my first shot as the large file size....though I don't know if it'll look okay because I compressed it a bit...I've never tonemapped an animal...LOL ![]() Permagrin wrote in post #4612309 well I used a subtle effect because I didn't want him to look weird but it is tonemapped with 7 different exposures. this is before ![]() this is after ![]() I don't mean to be a meany head but I got the same effect by just adjusting one Levels slider and one Highlight slider in PS Elements 3... belmondo wrote in post #4612467 Thought you might like to see what 12 locomotive looks like. There was no train....just locomotives. Forgive the narrow DOF. I shot this with the 600.
Chief.. SUPERB!! I really like that shot. The bokeh makes the mountains behind the engines look like the sky and clouds. That coupled with the air currents swirling around makes it look very otherworldly, almost like the train framed against a great expanse of the sky, as if you were looking off the edge of the world and saw nothing but sky beyond the train. (even though this perspective is, obviously, physically impossible). Is this the day for good photos or what?
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Pete I was "Prime Mover" many years back.... 38,631 posts Likes: 25 Joined Jul 2006 Location: Berkshire, UK More info | Jan 02, 2008 08:00 | #319 |
Lightstream Yoda 14,915 posts Likes: 1 Joined Feb 2006 Location: Cult of the Full Frame More info | Jan 02, 2008 08:04 | #320 Pete...that is one sorry looking cow!
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Zilly Cream of the Crop 5,086 posts Joined Jul 2006 Location: uk More info | Jan 02, 2008 08:06 | #321 Lightstream wrote in post #4613612 I was watching someone playing Final Fantasy (forget which instalment) on a Playstation the other day, and I couldn't help but think that the scenes obviously (they are) computer generated. In certain places there would be shadows beyond the DR of the human eye or sensor, but everything seems too evenly, too....perfectly.. lit. creating light in 3d is a incredibly complex process and to be able to create semi realistic looking light you need far more render power than games consoles and PC's can provide. 3d work is massively limited by the power that the processers can put out throw a small set of 3d clouds in to a frame and you dump another 3 hours on to your render time. Dom
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Lightstream Yoda 14,915 posts Likes: 1 Joined Feb 2006 Location: Cult of the Full Frame More info | Jan 02, 2008 08:10 | #322 Zilly wrote in post #4613645 creating light in 3d is a incredibly complex process and to be able to create semi realistic looking light you need far more render power than games consoles and PC's can provide. 3d work is massively limited by the power that the processers can put out throw a small set of 3d clouds in to a frame and you dump another 3 hours on to your render time. Oh, of course, I understand. (was there at the dawn of the "3D" gaming revolution.. for those who were: 3dfx Voodoo1, Voodoo2, RIVA128, Matrox G200, G400, TNT2 M64, GeForce2GTS, Radeon 9000 - all have graced my personal workstations)
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Pete I was "Prime Mover" many years back.... 38,631 posts Likes: 25 Joined Jul 2006 Location: Berkshire, UK More info | Jan 02, 2008 08:12 | #323 Lightstream wrote in post #4613612 I was watching someone playing Final Fantasy (forget which instalment) on a Playstation the other day, and I couldn't help but think that the scenes obviously (they are) computer generated. In certain places there would be shadows beyond the DR of the human eye or sensor, but everything seems too evenly, too....perfectly.. lit. Don't forget that you were viewing that on a TV screen, which invariable has a lower contrast than most decent monitors. The scenes were probably rendered and tested on high-quality monitors (maybe 1,000:1 contrast, I don't know) and optimised for use on the best equipment.
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Lightstream Yoda 14,915 posts Likes: 1 Joined Feb 2006 Location: Cult of the Full Frame More info | Jan 02, 2008 08:13 | #324 Pete wrote in post #4613666 Don't forget that you were viewing that on a TV screen, which invariable has a lower contrast than most decent monitors. The scenes were probably rendered and tested on high-quality monitors (maybe 1,000:1 contrast, I don't know) and optimised for use on the best equipment. What you saw might not be representative of what was designed. High performance LCD TV....
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Lightstream Yoda 14,915 posts Likes: 1 Joined Feb 2006 Location: Cult of the Full Frame More info | Jan 02, 2008 08:16 | #325 http://en.wikipedia.org/wiki/3dfx
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Pete I was "Prime Mover" many years back.... 38,631 posts Likes: 25 Joined Jul 2006 Location: Berkshire, UK More info | Jan 02, 2008 08:16 | #326 Lightstream wrote in post #4613669 High performance LCD TV.... ![]() That isn't the point really. I've played many other computer games which have that 'look'..
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Lightstream Yoda 14,915 posts Likes: 1 Joined Feb 2006 Location: Cult of the Full Frame More info | Jan 02, 2008 08:18 | #327 Pete wrote in post #4613686 ![]() Things always seem to look better on smaller screens. Take a big plasma and a tiny portable TV with the same picture, and the small screen will usually look brighter and crisper. I know what you mean though. Excessive tone-mapping looks very artificial. I do it sometimes to bring up a flat looking shot (well, craply taken), but on the whole, I prefer to keep it real. Yup.. not saying all tone mapping is bad - our own RRTP'ers have produced some very impressive shots - but as with anything, too much of a good thing..
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Pete I was "Prime Mover" many years back.... 38,631 posts Likes: 25 Joined Jul 2006 Location: Berkshire, UK More info | Jan 02, 2008 08:24 | #328 I was thinking about getting this one printed on canvas Any thoughts (good or bad)?
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Lightstream Yoda 14,915 posts Likes: 1 Joined Feb 2006 Location: Cult of the Full Frame More info | Jan 02, 2008 08:26 | #329 Wait.. a completely OOF shot?
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Woolburr THREAD STARTER Rest in peace old friend. 66,487 posts Gallery: 115 photos Best ofs: 2 Likes: 143 Joined Sep 2005 Location: The Tupperware capitol of eastern Oregon...Leicester, NC! More info | Jan 02, 2008 08:27 | #330 Pete wrote in post #4613614 I sense a need for a cow. http://www.the-aperture.com/EE/photos/normal/IMG_2025.jpg Dang Pete....that varmint looks like it has mange! People that know me call me Dan
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