ChristopherJ1968 wrote in post #5518670
Thanks Robert. By compression of a greater range of tones, I can take that to mean more exposures? I have studied some tutorials that recommend 3 shots. some folks who don't have bracketing have to use more exposures.
But I'll redo a new version with the same shots and try to avoid saturation. It's like candy to me. lol
"Compression of a greater range of tones says it all. You really can't explain it much beyond that simple phrase.
In my opinion, HDR (I only use Merge to HDR in PSCS3, so I can only speak about that tool) an HDR product only requires 2, at the most 3, originals. It's not so much an issue of the number of shots - it's more an issue of getting the right exposure on each of the shots that you merge.
Callilng them High, Low and Middle ...
Shoot the High shot for as much exposure as you can give it without clipping. If you have an XTi, the R, G, and B histogram display is perhaps the best way to guarantee no clipping, but be sure that you are as close to clipping as you can be without going over.
Next pick out a portion of the scene with the deepest shadows that you want to be alive in the final product. You are still allowed to have some deep black shadows (no blocking up, though), but there wouldn't be much point to that, would there?
Shoot the (for Low shot) scene at as much exposure as it takes to open up those shadows. You don't want them fogged by over-exposure, but you want detail everywhere in the shadows. Pay no attention to how much overexposure there is in the highlights - that will not be a problem duing the merge.
This shot should look way overexposed.
Now, aim for an exposure half way in between those two shots. This is your Middle shot.
When you merge these three shots you will have everything there is to extract out of that scene, and it will all be squeezed into an 8-bit RGB end product.