Tobias N wrote in post #7817153
Can you give me any tips on how i should do it?
For starters, in PS CS3/4, you can select the makeup areas and the colored portions in her eyes carefully and separately, increase the vibrance (image > vibrance), or if you don't have that, then just play with the saturation.
I would also suggest adding more depth to the bony areas of her face w/ dodge & burn tools. Then, if you need more of a "pop" whiten up the whites in her eyes, and increase the contrast just a little. You can also add some artificial catch lights if you'd like.
I'd also "heal" or lighten the area between her chin and underneath her lower lip in pic #2.
For the lips, use basic tools: vibrance/saturation, levels, healing, dodge, burn, masks, brightness/contrast. Remember, that you will need a lot of layers so that you can always delete them if you make a mistake.
For future references, I'd suggest asking the makeup artist to explain to you basic concepts about contouring, or you can read Kevyn Aucoin's book. I love contouring, especially with makeup (since I am a woman who loves makeup haha), because so little can make such a difference in how the face is presented in different lighting.
Don't forget to post up revised versions of these photos! 
P.S. Your work on your website is beautiful, I don't know why you're asking for tips :P