I'm bad when it comes to doing camera math. Let's say the ambient light is 1/250 or at most 1/500. What's my shutter speed going to be after a 10 stop reduction?
The 10-stop filter will require you to multiply your unfiltered shutter speed by 1,024 (2^10). To answer your specific question, just multiply 1,024 by either 1/250 or 1/500 (or divide 1,024 by either 250 or 500) to get the filtered shutter speed in seconds.
If you stack a good polarizer with a 10-stop filter, you will need to factor in an additional two stops of light reduction, for a total of 12. In this case, your filtration factor becomes 4,096 (2^12). Assuming your unfiltered shutter speed is 1/250, the shutter speed with the 10-stop and polarizer would be just over 16-seconds.
Helpful hint: As long as your unfiltered shutter speed is faster than 1/30-second, just use your shutter speed dial to set the proper shutter speed. For example, most shutter speed dials have been set at 1/3-stops as the default (3 clicks for every stop). After metering your scene, attach the filter and simply turn your shutter speed dial 30 clicks (10-stops x 3 clicks per stop)...this will give you the proper shutter speed for the 10-stop filter. So, if you're at 1/250 unfiltered, turn back 30 slicks from that point. However, if your unfiltered shutter speed is slower than 1/30-sec, 10 stops will put you into bulb mode...there, you'll need the math. This will work on any ND filter...if its a 6-stop and your dial is set to 1/3-stops, just back off 18 clicks (6 x 3) from the unfiltered speed.
There's even a better way...if your camera has Live View, just compose the scene, attach the 10-stop, and switch over to LV (the camera will be able to "see" through the filter...at least the 5D2 will, not sure about the crops). Once in LV, press the shutter halfway to activate the metering system. Then, its just a matter of turning the shutter speed dial until the meter on the LCD zeroes out. I can use this method on my 5D2 when using 12-stops of light reduction. But again, this will only work as long as you don't have to go into bulb mode. If bulb, you'll need to do the math.



