Yeah the brushes just slaughter the C2D processors but the previews are a big killer for me as well which I have read an SSD helps nicely with. I have an i7 Asus G73 that I do all my game dev on but I would hate to lose aperture even though the 8gb of ram and i7 would be so much better for 5D2 processing.
I've found rendering the previews in LR hits the CPU harder than it does the disc.
I think a lot of people are getting a bit over excited about SSD performance. Yes your system will boot faster, and yes applications might load faster, but a system is only as fast as it's slowest bottle neck, and that bottle neck is often different depending on the process.
Currently I know my most commonly encountered bottle neck is the processor. While an SSD would give some performance gains, anything significant is only going to come from a better processor.






